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I think Diablo 4 will be successful and I’m sure it’ll be good but even as arguably one of the biggest Diablo fans in the world I’m not hyped for Diablo 4 at all.Diablo 4 game director Joe Shely and associate game director Joseph Piepiora gave a breakdown of the Codex of Power during a recent stream. That’s what diablo has always been for me. I don’t want to see 20 other players killing a boss, I want to be the hero myself. Why?īeing forced to play with other players for some world boss/event ruins the immersion for me completely.
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So now instead of just beating the rift and going to a higher rift level you have to go find the boss and kill it and then poof now you can go to nightmare mode level 2 and on and on… so basically they removed the best parts of Diablo 3 and replaced them with something that’s more like Diablo 2. But diablo 4 you’re forced to fight world bosses just to unlock higher difficulties which is just a worse version of the rifts. In Diablo 3 the only things that are “forced” are the rifts for pushing endgame content. In diablo 2 I can play any area I want to provided I’m strong enough/equipped for it. This is really bad game design for diablo because it forces you to play a certain way. World bosses that are forced upon you I.e if you don’t kill them you can’t progress further in the “world tiers” (difficulty levels). Everything they’ve chosen to do seems lame. Not really looking forward to D4 honestly. But this is really lame compared to the Kanai’s cube in diablo 3 which let you have three extra powers as well. This means you can find really good rares like in D2 but add powerful legendary powers to them. As far as I have heard the only thing I saw about legendary powers is that you can move the power onto a powerful rare item.
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